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Title:      MOBILE GAME BASED LEARNING – THE FUTURE OF E-LEARNING?
Author(s):      Dragan Cisic , Edvard Tijan , Ivana Ilijasic Misic
ISBN:      978-972-8924-58-4
Editors:      Miguel Baptista Nunes and Maggie McPherson (series editors: Piet Kommers, Pedro Isaías and Nian-Shing Chen)
Year:      2008
Edition:      V II, 2
Keywords:      mobile game based learning, e-learning
Type:      Poster/Demonstration
First Page:      276
Last Page:      278
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The mobile Game-Based Learning project (mGBL, www.mg-bl.com) is a 3-year European Commision funded project that began in October 2005 under Information Society Technologies (IST) programme Partner organizations forming the project consortium are drawn from Austria, Croatia, Italy, Slovenia and the UK. The project is coordinated by Evolaris Privatstiftung, a research laboratory based in Graz, Austria. Some learners do not like using games or they are not very competent in playing certain types of game (de Freitas, 2006), so the consortium is developing different types of game design that signpost to other learning materials and thereby facilitate integration of mGBL games within a blended learning environment. The project partners are committed to designing real games that are fun to use and user friendly, engaging target audiences: students and young adults aged 16 – 24, a priority age range for the EC. Game focus is on the decision-making in crisis situations – EC priority area of concern. Support for life-long learning is another EC priority; therefore the goal is to design games that are standards-based, to suit a ‘blended learning’ approach (i.e. a mix of formal and informal learning).
   

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